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- initEnemyBase(13, 0, 3, 30, 220, 52, 168, 1, 10)
-
- loadEnemyPart(13, 0, 52, 84, 0, 0, enemy\trans0.bmp, enemy\trans0o.bmp, 0, 0, enemy\trans0_damaged.bmp, enemy\trans0o.bmp, 0, 0, 100, 1)
- loadEnemyPart(13, 1, 52, 84, 0, 84, enemy\trans0.bmp, enemy\trans0o.bmp, 0, 84, enemy\trans0_damaged.bmp, enemy\trans0o.bmp, 0, 84, 100, 1)
-
- assignEngine(13, 6, -14, sprite\engine\engineCompbR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.4, 0.5)
- assignEngine(13, 18, -27, sprite\engine\engineCompbR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.7, 0.8)
- assignEngine(13, 38, -14, sprite\engine\engineCompbR.bmp, sprite\engine\engineCompRo.bmp, 14, 0, 0, 25, 43, 10, 0.4, 0.5)
-
- loadEnemyPartShadow(13, 0, enemy\black.bmp, enemy\trans0o_shadow.bmp, 0, 0, enemy\black.bmp, enemy\trans0o_shadow.bmp, 0, 0)
- loadEnemyPartShadow(13, 1, enemy\black.bmp, enemy\trans0o_shadow.bmp, 0, 84, enemy\black.bmp, enemy\trans0o_shadow.bmp, 0, 84)
-
- enemyHitPoint(13, 0, 0, 0);
- enemyHitPoint(13, 1, 52, 0);
- enemyHitPoint(13, 2, 0, 168);
- enemyHitPoint(13, 3, 52, 168);
- #enemyHitPoint(13, 4, 51, 102);
-
- assignExplosion(13, 10, 8;6;0;1, 4, 5, 10, 40, 20, 150)
- assignExplosion(13, 0, 4;2;3, 6, 7, 10, 40, 15, 75)
- assignExplosion(13, 1, 4;2;3, 6, 7, 10, 40, 15, 75)